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Bitburner jo.msg
Bitburner jo.msg











  1. #BITBURNER JO.MSG .EXE#
  2. #BITBURNER JO.MSG SERIES#

  • Installing Augmentations (and Resetting).
  • Profiting from Scripts & Gaining Reputation with CyberSec.
  • Using Additional Servers to Hack Joesguns.
  • Creating your first program: BruteSSH.exe.
  • Creating a New Script to Purchase New Servers.
  • Getting Started Guide for Beginner Programmers.
  • bitburner jo.msg

  • hack is slightly different as hack chance may not be 100%, so if the first attemtp fails it tries one more time but no further.
  • these just weaken/grow the server passed by the argument once, used by daemon.script.
  • In end game, when attacking all servers, I've seen this spawn enough of the various threads to use up to ca.
  • bitburner jo.msg

    If no weaken thread exists it is assumed any grow/hack threads have also completed and it's safe to resume another hack/grow/weaken attack.

    bitburner jo.msg

  • weaken takes the longest, so timing is managed by checking if a weaken thread exists against that server and waiting if one exists.
  • if the server is at min sercurity, and at max money, this will spawn enough hack threads to take 90% of the server money, enough grow threads to take it straigh back up to max money, and enough weaken threads to offset any security increase from these two.
  • if the server is at min security, but not max money this will spawn n grow threads and simultanuously enough weaken threads to offset the server security increase from the grow attack.
  • n can be manually adjusted when low ram is available
  • if the server is not at minimum security, this will spawn n weaken threads to reduce it.
  • this manages the hack/grow/weaken threads for a targeted server.
  • main.script can be re-run to redo the scan/root/spawn without worrying about killing existing daemon threads as any existing daemons will prevent the script from being able to create a duplicate, so only newly rooted nodes will have a new daemon thread spawned.
  • It will spawn a thread for each rooted node, with each thread managing attacks on that node. the script will then attempt to spawn a daemon script file on the server identified by the attackServer variable on line 2.
  • The above are called as appropriate, commenting is used to pick between them adaptation to arguments would be simple.
  • #BITBURNER JO.MSG .EXE#

    exe files are available and player hacking level to compare against individual servers to check if hacking is possible before trying runs through the nodes in nodes.txt, and if not already rooted will try to root them.scans nodes from nodes.txt and records to rooted.txt which have root access.scans all available nodes and records them to nodes.txt for later access, generally needs only run once.Contains a number of custom functions to do with scanning for nodes and rooting them, then spawning daemons to manage attack of each server from a single server.When the stock passes from rising to falling (or vice versa), (i.e the two SMA values cross each other) we close long positions and open a short position (or vice versa). By comparing these we describe the stock as falling or rising. for the first few minuites it keeps track of the 10 point and 40 point SMA for the price of the targeted stock.run single threaded, is spawned by stocks.script rather than intended to be manually started.has one argument, the targeted stock symbol.The six are chosen for having been found to consistently give positive returns using the strategy. Each runs the same strategy on a different stock symbol.

    #BITBURNER JO.MSG SERIES#

    this executes a series of six daemon scripts onto a target server.













    Bitburner jo.msg